The name Ÿchåd Cheḡ Ckez is derived from the Dwarven language, as Ÿchåd Cheḡ Ckez was founded by Molodoryx Rebhal̄qug, who was culturaly Dwarvern.
Climate
Ÿchåd Cheḡ Ckez has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a cool 18°C (64°F). Ÿchåd Cheḡ Ckez receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Ÿchåd Cheḡ Ckez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 10054 m (-9964 ft) above sea level.
Overview
Ÿchåd Cheḡ Ckez was founded durring the early 16th century in winter of the year 1519, by Molodoryx Rebhal̄qug. The establishment of Ÿchåd Cheḡ Ckez was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Molodoryx Rebhal̄qug struck deals with nearby nations and communities to establish Ÿchåd Cheḡ Ckez as a prison colony.
Ÿchåd Cheḡ Ckez was built using the conventions of Dwarvern durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Ÿchåd Cheḡ Ckez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ÿchåd Cheḡ Ckez is is constructed arround a series of restrictive cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The minimaly adiquite has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around Ÿchåd Cheḡ Ckez seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Ÿchåd Cheḡ Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ÿchåd Cheḡ Ckez.
Ÿchåd Cheḡ Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ÿchåd Cheḡ Ckez has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ÿchåd Cheḡ Ckez has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ÿchåd Cheḡ Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ÿchåd Cheḡ Ckez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ÿchåd Cheḡ Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ÿchåd Cheḡ Ckez's public wards, blessings, and other arcane systems.
Ÿchåd Cheḡ Ckez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Ÿchåd Cheḡ Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Ÿchåd Cheḡ Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ÿchåd Cheḡ Ckez is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Religious leaders are influential in almost any community, but in Ÿchåd Cheḡ Ckez they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.
Ÿchåd Cheḡ Ckez's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
Due to the actions of local Kami, summer is long in Ÿchåd Cheḡ Ckez.
The Spider, Skull (Tiny) near Ÿchåd Cheḡ Ckez are known to be a mutant strain of the creature.
Ÿchåd Cheḡ Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Truename Magic energies of tier 1 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4892 m2
Cattle and Similar Creatures: 300
Poultry: 3606
Swine: 240
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 120
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 8
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 4
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 3
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 2
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 13
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 5
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 3
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 3
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
375 of Ÿchåd Cheḡ Ckez's population work within a Foundational Occupation.
25 work in Agriculture
84 work as Craftsmen
29 work as Merchants
62 work as Service Workers
36 work as General Laborers
12 work as Skilled Laborers
55 work as Civil Servants
36 work in Cottage Industries
17 work as Artists
19 work in Produce Industries
755 of Ÿchåd Cheḡ Ckez's population do not work in a formal occupation, but do contribute to the local economy. 72 (6%) are noncontributers.
Points of Interest
Ÿchåd Cheḡ Ckez is known for its unusual rock formations.
POI
History
The the a cube of Necromancy, an a cube imbued with notable amounts of Necromancy energies was created near Ÿchåd Cheḡ Ckez by in time immemorial, reportedly some time during the early 2nd century.